Set:
March of the Machine Commander
Type:
Plane — Innistrad
Rarity:
Common
Whenever a creature deals damage to one or more players for the first time each turn, put a +1...
Set:
March of the Machine Commander
Type:
Plane — Arcavios
Rarity:
Common
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant o...
Set:
March of the Machine Commander
Type:
Plane — Kyleml
Rarity:
Common
Whenever your team attacks with exactly two creatures, those creatures gain double strike until e...
Set:
March of the Machine Commander
Type:
Plane — Zhalfir
Rarity:
Common
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures....
Set:
March of the Machine Commander
Type:
Plane — Fiora
Rarity:
Common
When one or more creatures you control deal combat damage to a player, if there is no monarch, you...
Set:
March of the Machine Commander
Type:
Plane — Ir
Rarity:
Common
Creature spells cost {2} less to cast.Whenever you roll {CHAOS}, reveal the top three cards of your l...
Set:
March of the Machine Commander
Type:
Plane — Ravnica
Rarity:
Common
Whenever a creature deals combat damage to a player, its controller may draw a card.Whenever you...
Set:
March of the Machine Commander
Type:
Plane — Ergamon
Rarity:
Common
All lands have “{T}: Add one mana of any color.”Whenever you roll {CHAOS}, reveal the top three ...
Set:
March of the Machine Commander
Type:
Plane — Iquatana
Rarity:
Common
When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a...
Set:
March of the Machine Commander
Type:
Plane — Capenna
Rarity:
Common
Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost,...
Set:
March of the Machine Commander
Type:
Plane — Kamigawa
Rarity:
Common
All creatures get +1/+1 and have haste.Whenever you roll {CHAOS}, untap all creatures that atta...
Set:
March of the Machine Commander
Type:
Plane — New Phyrexia
Rarity:
Common
When you planeswalk to Norn's Seedcore, chaos ensues.Whenever chaos ensues, reveal cards fr...
Set:
March of the Machine Commander
Type:
Plane — Ravnica
Rarity:
Common
If an effect would create one or more tokens, it creates twice that many of those tokens instead...
Set:
March of the Machine Commander
Type:
Plane — Innistrad
Rarity:
Common
All creatures have vigilance.Whenever you roll {CHAOS}, creatures you control gain indestructi...
Set:
March of the Machine Commander
Type:
Plane — Zendikar
Rarity:
Common
Creatures with power 7 or greater can't attack or block.Whenever you roll {CHAOS}, create a 7/7...
Set:
March of the Machine Commander
Type:
Plane — Fabacin
Rarity:
Common
When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards f...
Set:
March of the Machine Commander
Type:
Plane — Kamigawa
Rarity:
Common
Whenever a creature you control deals combat damage to a player, you may search your library fo...
Set:
March of the Machine Commander
Type:
Plane — Mongseng
Rarity:
Common
Whenever a creature you control attacks a player, for each other opponent, you may create a tok...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '