Set:
March of the Machine Commander
Type:
Plane — Kaldheim
Rarity:
Common
When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshi...
Set:
March of the Machine Commander
Type:
Plane — Dominaria
Rarity:
Common
All creatures get +2/+2.Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}.
...
Set:
March of the Machine Commander
Type:
Plane — Cridhe
Rarity:
Common
When you planeswalk to Ins Haen and at the beginning of your upkeep, mill three cards.When you pl...
Set:
March of the Machine Commander
Type:
Plane — Mirrodin
Rarity:
Common
Whenever a player casts an instant or sorcery spell with a single target, that player copies th...
Set:
March of the Machine Commander
Type:
Plane — Echoir
Rarity:
Common
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who co...
Set:
March of the Machine Commander
Type:
Plane — Equilor
Rarity:
Common
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.W...
Set:
March of the Machine Commander
Type:
Plane — Mirrodin
Rarity:
Common
When you planeswalk to Panopticon, draw a card.At the beginning of your draw step, draw an addi...
Set:
March of the Machine Commander
Type:
Plane — Alara
Rarity:
Common
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature...
Set:
March of the Machine Commander
Type:
Plane — Dominaria
Rarity:
Common
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a c...
Set:
Promotional Planes
Type:
Plane — Xerex
Rarity:
Rare
Players have no maximum hand size.Whenever you roll the planar die, draw a card.Whenever you roll {CHAOS}, revea...
Set:
Promotional Planes
Type:
Plane — Luvion
Rarity:
Rare
Creatures without flying or islandwalk can't attack.Whenever you roll {CHAOS}, until a player planeswalks, you ...
Set:
Planechase Anthology Planes
Type:
Plane — Mercadia
Rarity:
Common
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life ...
Set:
Planechase 2012 Planes
Type:
Plane — Belenon
Rarity:
Common
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.Whene...
Set:
Planechase 2012 Planes
Type:
Plane — Innistrad
Rarity:
Common
Prevent all combat damage that would be dealt by non-Werewolf creatures.Whenever you roll {CHAOS}, eac...
Set:
Planechase Anthology Planes
Type:
Plane — Lorwyn
Rarity:
Common
At end of combat, you may exchange control of target creature you control that dealt combat damage t...
Set:
Planechase Anthology Planes
Type:
Plane — Kamigawa
Rarity:
Common
All creatures get +1/+1 and have haste.Whenever you roll {CHAOS}, untap all creatures that attacke...
Set:
Planechase 2012 Planes
Type:
Plane — Zendikar
Rarity:
Common
Players may cast enchantment spells as though they had flash.Whenever you roll {CHAOS}, destroy target ...
Set:
Planechase 2012 Planes
Type:
Plane — Innistrad
Rarity:
Common
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 coun...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '