Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand wit...
Set:
Planechase
Type:
Plane — The Dalek Asylum
Rarity:
Common
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature...
Set:
Planechase
Type:
Plane — Skaro
Rarity:
Common
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.Whenever chaos ensue...
Set:
Planechase
Type:
Plane — Moon
Rarity:
Common
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."Whenev...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card...
Set:
Planechase
Type:
Plane — Mars
Rarity:
Common
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, t...
Set:
Planechase
Type:
Plane — Spacecraft
Rarity:
Common
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You m...
Set:
Planechase
Type:
Plane — Gallifrey
Rarity:
Common
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.During your turn, you ...
Set:
Planechase
Type:
Plane — Spacecraft
Rarity:
Common
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.Whenever chaos ensues,...
Set:
Planechase
Type:
Plane — Outside Mutter's Spiral
Rarity:
Common
When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counter...
Set:
Planechase
Type:
Plane — Mars
Rarity:
Common
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of yo...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)W...
Set:
Planechase
Type:
Plane — Androzani Minor
Rarity:
Common
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Trea...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.Whenever chaos ensues, crea...
Set:
Planechase
Type:
Plane — Unknown Planet
Rarity:
Common
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile ...
Set:
Planechase
Type:
Plane — Kandoka
Rarity:
Common
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.Whenever chaos en...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '