Set:
Planechase
Type:
Plane — Darillium
Rarity:
Common
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced ...
Set:
Planechase
Type:
Plane — Time
Rarity:
Common
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.Whenever chaos ensu...
Set:
Planechase
Type:
Plane — Spacecraft
Rarity:
Common
When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds - At the beginning of ...
Set:
Planechase
Type:
Plane — Gallifrey
Rarity:
Common
Creatures enter the battlefield tapped.Whenever chaos ensues, for each opponent, choose up to one target nonland p...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an op...
Set:
Planechase
Type:
Plane — New Earth
Rarity:
Common
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles ...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.Whenever you roll a ...
Set:
Planechase
Type:
Plane — Horsehead Nebula
Rarity:
Common
Song of the Ood - Noncreature spells have convoke. (A player's creatures can help cast those spells. Each c...
Set:
Planechase
Type:
Plane — Apalapucia
Rarity:
Common
Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player...
Set:
Planechase
Type:
Plane — Alfava Metraxis
Rarity:
Common
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you ...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
All creatures have "Boast — 1: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this tu...
Set:
Planechase
Type:
Plane — Earth
Rarity:
Common
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creatu...
Set:
Doctor Who
Type:
Plane — Trenzalore
Rarity:
Common
If a creature would die, instead exile it and that creature's controller loses 2 life.Whenever chaos ensues, redi...
Set:
Doctor Who
Type:
Plane — Gallifrey
Rarity:
Common
The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that s...
Set:
Doctor Who
Type:
Plane — Earth
Rarity:
Common
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner...
Set:
Doctor Who
Type:
Plane — The Library
Rarity:
Common
Players have no maximum hand size.Whenever a creature you control deals combat damage to a player, you may draw ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '