Set:
Planechase Planes
Type:
Plane — Ravnica
Rarity:
Common
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets...
Set:
Planechase 2012 Planes
Type:
Plane — Alara
Rarity:
Common
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters ...
Set:
Planechase Anthology Planes
Type:
Plane — Alara
Rarity:
Common
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature en...
Set:
March of the Machine Commander
Type:
Plane — Alara
Rarity:
Common
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature...
Set:
Planechase
Type:
Plane — Kandoka
Rarity:
Common
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.Whenever chaos en...
Set:
Planechase 2012 Planes
Type:
Plane — Innistrad
Rarity:
Common
Prevent all combat damage that would be dealt by non-Werewolf creatures.Whenever you roll {CHAOS}, eac...
Set:
Planechase Anthology Planes
Type:
Plane — Innistrad
Rarity:
Common
Prevent all combat damage that would be dealt by non-Werewolf creatures.Whenever you roll {CHAOS}...
Set:
March of the Machine Commander
Type:
Plane — Ikoria
Rarity:
Common
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of vigilance, ...
Set:
Planechase 2012 Planes
Type:
Plane — Mongseng
Rarity:
Common
Whenever a creature you control attacks a player, for each other opponent, you may create a token that'...
Set:
Planechase Anthology Planes
Type:
Plane — Mongseng
Rarity:
Common
Whenever a creature you control attacks a player, for each other opponent, you may create a token ...
Set:
March of the Machine Commander
Type:
Plane — Mongseng
Rarity:
Common
Whenever a creature you control attacks a player, for each other opponent, you may create a tok...
Set:
Planechase 2012 Planes
Type:
Plane — Ravnica
Rarity:
Common
When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge...
Set:
Planechase Anthology Planes
Type:
Plane — Ravnica
Rarity:
Common
When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a c...
Set:
Planechase Anthology Planes
Type:
Plane — Dominaria
Rarity:
Common
All creatures get +2/+2.Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}.
Set:
March of the Machine Commander
Type:
Plane — Dominaria
Rarity:
Common
All creatures get +2/+2.Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}.
...
Set:
Planechase 2012 Planes
Type:
Plane — Azgol
Rarity:
Common
At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.Whenever you roll {CHAOS},...
Set:
Planechase Anthology Planes
Type:
Plane — Azgol
Rarity:
Common
At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.Whenever you roll {CH...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '