Set:
Planechase Planes
Type:
Plane — Phyrexia
Rarity:
Common
At the beginning of your upkeep, sacrifice a nonblack creature.Whenever you roll {CHAOS}, create a 2/2 black...
Set:
March of the Machine Commander
Type:
Plane — Ixalan
Rarity:
Common
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the ga...
Set:
March of the Machine Commander
Type:
Plane — Tarkir
Rarity:
Common
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a ...
Set:
Planechase Anthology Planes
Type:
Plane — Lorwyn
Rarity:
Common
Each creature assigns combat damage equal to its toughness rather than its power.Whenever you roll {...
Set:
Planechase Planes
Type:
Plane — Lorwyn
Rarity:
Common
Each creature assigns combat damage equal to its toughness rather than its power.Whenever you roll {CHAOS}, cr...
Set:
March of the Machine Commander
Type:
Plane — Lorwyn
Rarity:
Common
Each creature assigns combat damage equal to its toughness rather than its power.Whenever you rol...
Set:
Planechase Anthology Planes
Type:
Plane — Segovia
Rarity:
Common
All creatures get -5/-0.Whenever you roll {CHAOS}, you may destroy target creature if its power is ...
Set:
Planechase Planes
Type:
Plane — Segovia
Rarity:
Common
All creatures get -5/-0.Whenever you roll {CHAOS}, you may destroy target creature if its power is 0 or less....
Set:
Doctor Who
Type:
Plane — The Library
Rarity:
Common
Players have no maximum hand size.Whenever a creature you control deals combat damage to a player, you may draw ...
Set:
Planechase Anthology Planes
Type:
Plane — Alara
Rarity:
Common
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card ...
Set:
Planechase Planes
Type:
Plane — Alara
Rarity:
Common
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your li...
Set:
Planechase
Type:
Plane — Gallifrey
Rarity:
Common
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.During your turn, you ...
Set:
Planechase
Type:
Plane — Moon
Rarity:
Common
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."Whenev...
Set:
March of the Machine Commander
Type:
Plane — The Abyss
Rarity:
Common
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature...
Set:
Planechase
Type:
Plane — Mars
Rarity:
Common
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of yo...
Set:
March of the Machine Commander
Type:
Plane — Gobakhan
Rarity:
Common
Prevent all damage that would be dealt to creatures and planeswalkers you control.Whenever chao...
Set:
March of the Machine Commander
Type:
Plane — Eldraine
Rarity:
Common
When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.Whene...
Set:
Planechase 2012 Planes
Type:
Plane — Kyneth
Rarity:
Common
Creatures with flying get +2/+0.Creatures without flying get -2/-0.Whenever you roll {CHAOS}, target crea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '