Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1.{T}: ...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one fa...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you ...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1.{T}: Ad...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1.{T}: ...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Creeping Tar Pit enters the battlefield tapped.{T}: Add {U} or {B}.{1}{U}{B}: Creeping Tar Pit becomes a 3/...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: ...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Uncommon
Llanowar Reborn enters the battlefield tapped.{T}: Add {G}.Graft 1 (This land enters the battlefield wi...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Uncommon
Vivid Creek enters the battlefield tapped with two charge counters on it.{T}: Add {U}.{T}, Remove a cha...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Uncommon
Vivid Meadow enters the battlefield tapped with two charge counters on it.{T}: Add {W}.{T}, Remove a ch...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Uncommon
Vivid Grove enters the battlefield tapped with two charge counters on it.{T}: Add {G}.{T}, Remove a cha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '