Set:
Commander 2021
Type:
Land — Desert
Rarity:
Common
Desert of the Mindful enters the battlefield tapped.{T}: Add {U}.Cycling {1}{U} ({1}{U}, Discard this card: Draw a...
Set:
Outlaws of Thunder Junction Commander
Type:
Land — Desert
Rarity:
Common
Desert of the Fervent enters the battlefield tapped.T: Add R.Cycling 1R (1R, Discard this c...
Set:
Outlaws of Thunder Junction Commander
Type:
Land — Desert
Rarity:
Uncommon
T: Add C to your mana pool.T, Pay 1 life: Add G to your mana pool.1GG, T, Sacrifice a Des...
Set:
Outlaws of Thunder Junction Commander
Type:
Land — Desert
Rarity:
Common
Desert of the True enters the battlefield tapped.T: Add W.Cycling 1W (1W, Discard this card...
Set:
Outlaws of Thunder Junction Commander
Type:
Land — Desert
Rarity:
Uncommon
T: Add C to your mana pool.When Dunes of the Dead is put into a graveyard from the battle...
Set:
Outlaws of Thunder Junction Commander
Type:
Land — Desert
Rarity:
Common
Desert of the Indomitable enters the battlefield tapped.T: Add G to your mana pool.Cycling ...
Set:
Outlaws of Thunder Junction Commander
Type:
Land — Desert
Rarity:
Uncommon
T: Add C to your mana pool.T, Pay 1 life: Add W to your mana pool.2WW, T, Sacrifice a Des...
Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Common
Lush Oasis enters the battlefield tapped.When Lush Oasis enters the battlefield, it deals 1 damage to...
Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Uncommon
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.{3}, {T}: L...
Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Common
Soured Springs enters the battlefield tapped.When Soured Springs enters the battlefield, it deals 1 d...
Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Uncommon
{T}: Add {C}.{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
...
Set:
Murders at Karlov Manor Commander
Type:
Land — Desert
Rarity:
Rare
T: Add C.2, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creatur...
Set:
Warhammer 40,000
Type:
Land — Desert
Rarity:
Common
Desert of the Glorified enters the battlefield tapped.{T}: Add {B}.Cycling {1}{B} ({1}{B}, Discard this card: Dr...
Set:
Hour of Devastation
Type:
Land — Desert
Rarity:
Rare
{T}: Add {C}.{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until ...
Set:
Hour of Devastation
Type:
Land — Desert
Rarity:
Common
Desert of the Glorified enters the battlefield tapped.{T}: Add {B}.Cycling {1}{B} ({1}{B}, Discard this card:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '