Set:
March of the Machine: The Aftermath
Type:
Land
Rarity:
Rare
{T}: Add {C}.{2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield ...
Set:
Throne of Eldraine
Type:
Land — Plains
Rarity:
Common
({T}: Add {W}.)Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.When...
Set:
Innistrad: Crimson Vow
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.{5}, {T}: Creat...
Set:
Phyrexia: All Will Be One
Type:
Land — Sphere
Rarity:
Rare
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.Corru...
Set:
Kamigawa: Neon Dynasty
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you c...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them ...
Set:
Dominaria United
Type:
Land
Rarity:
Common
When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the b...
Set:
Dominaria Remastered
Type:
Land
Rarity:
Rare
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.{T}: Add {G} or {U}.
...
Set:
Hour of Devastation
Type:
Land — Desert
Rarity:
Uncommon
{T}: Add {C}.{T}, Pay 1 life: Add {W}.{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 u...
Set:
Double Masters 2022
Type:
Land
Rarity:
Uncommon
Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land y...
Set:
Double Masters
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '