Set:
War of the Spark Prerelease Promos
Type:
Land
Rarity:
Rare
{T}: Add {C}.{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It'...
Set:
Oath of the Gatewatch Prerelease Promos
Type:
Land
Rarity:
Rare
Hissing Quagmire enters the battlefield tapped.{T}: Add {B} or {G}.{1}{B}{G}: Hissing Quagmire becom...
Set:
Oath of the Gatewatch
Type:
Land
Rarity:
Rare
{T}: Add {C}. ({C} represents colorless mana.){T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast...
Set:
Friday Night Magic 2011
Type:
Land
Rarity:
Rare
Teetering Peaks enters the battlefield tapped.When Teetering Peaks enters the battlefield, target creature gets +2/+...
Set:
Summer of Magic
Type:
Land
Rarity:
Rare
Faerie Conclave enters the battlefield tapped.{T}: Add {U}.{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with f...
Set:
Strixhaven: School of Mages Promos
Type:
Land
Rarity:
Rare
{T}: Add {C}.{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may ...
Set:
Theros Beyond Death Promos
Type:
Land
Rarity:
Rare
Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} ...
Set:
Zendikar Expeditions
Type:
Land — Forest Plains
Rarity:
Mythic
({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it e...
Set:
Zendikar Expeditions
Type:
Land — Plains Swamp
Rarity:
Mythic
({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it e...
Set:
Zendikar Expeditions
Type:
Land — Swamp Mountain
Rarity:
Mythic
({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it en...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '