Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way o...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, choose one —• Search your library for a creature card, reveal it, put it into your...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands...
Set:
Promotional Schemes
Type:
Scheme
Rarity:
Rare
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shu...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that ...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or plane...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its own...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield ...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. ...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, add {U}{B}{R}.When you set this scheme in motion, if you control six ...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage i...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. ...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that atta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '