Set:
Planechase Anthology Planes
Type:
Plane — Muraganda
Rarity:
Common
Red spells cost {1} less to cast.Green spells cost {1} less to cast.Whenever you roll {CHAOS}, pu...
Set:
Planechase Planes
Type:
Plane — Dominaria
Rarity:
Common
All creatures have "{R}: This creature gets +1/+0 until end of turn."Whenever you roll {CHAOS}, create a 5/...
Set:
Planechase Anthology Planes
Type:
Plane — Zendikar
Rarity:
Common
Creatures can't block.Whenever you roll {CHAOS}, draw a card for each land you control.
...
Set:
Planechase 2012 Planes
Type:
Plane — Mirrodin
Rarity:
Common
When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top fou...
Set:
Planechase Planes
Type:
Plane — Lorwyn
Rarity:
Common
Each creature assigns combat damage equal to its toughness rather than its power.Whenever you roll {CHAOS}, cr...
Set:
Planechase Anthology Planes
Type:
Plane — Alara
Rarity:
Common
You may play any number of lands on each of your turns.Whenever you roll {CHAOS}, target red, green, ...
Set:
Planechase 2012 Planes
Type:
Plane — Kamigawa
Rarity:
Common
Whenever a creature you control deals combat damage to a player, you may search your library for a basi...
Set:
Planechase Anthology Planes
Type:
Plane — Mongseng
Rarity:
Common
Whenever a creature you control attacks a player, for each other opponent, you may create a token ...
Set:
Planechase Anthology Planes
Type:
Plane — Kamigawa
Rarity:
Common
Whenever a creature leaves the battlefield, its controller draws a card.Whenever you roll {CHAOS},...
Set:
Planechase 2012 Planes
Type:
Plane — Kephalai
Rarity:
Common
When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopoli...
Set:
Planechase Anthology Planes
Type:
Plane — Luvion
Rarity:
Common
Creatures without flying or islandwalk can't attack.Whenever you roll {CHAOS}, until a player planes...
Set:
Planechase Anthology Planes
Type:
Plane — Ulgrotha
Rarity:
Common
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life....
Set:
Planechase Anthology Planes
Type:
Plane — Dominaria
Rarity:
Common
Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counte...
Set:
Planechase Planes
Type:
Plane — Moag
Rarity:
Common
Whenever a player casts a spell, that player may gain 2 life.Whenever you roll {CHAOS}, you may gain 10 life.
...
Set:
Planechase Anthology Planes
Type:
Plane — Mirrodin
Rarity:
Common
When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the to...
Set:
Planechase Anthology Planes
Type:
Plane — Rabiah
Rarity:
Common
Players reveal each card they draw.Whenever a player draws a land card, that player gains 3 life.Whe...
Set:
Planechase 2012 Planes
Type:
Plane — Kyneth
Rarity:
Common
Creatures with flying get +2/+0.Creatures without flying get -2/-0.Whenever you roll {CHAOS}, target crea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '