Set:
March of the Machine Commander
Type:
Plane — Ikoria
Rarity:
Common
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of vigilance, ...
Set:
March of the Machine Commander
Type:
Plane — Ixalan
Rarity:
Common
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the ga...
Set:
March of the Machine Commander
Type:
Plane — Rath
Rarity:
Common
If a source would deal damage to a permanent or player, it deals double that damage to that permane...
Set:
March of the Machine Commander
Type:
Plane — Garganitkar
Rarity:
Common
Each creature with mana value 2 or less gets +2/+2.Whenever chaos ensues, create a 1/1 green...
Set:
March of the Machine Commander
Type:
Plane — Tarkir
Rarity:
Common
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a ...
Set:
March of the Machine Commander
Type:
Plane — Antausia
Rarity:
Common
Whenever a player taps a land for mana, that player adds one mana of any type that land produce...
Set:
March of the Machine Commander
Type:
Plane — Gobakhan
Rarity:
Common
Prevent all damage that would be dealt to creatures and planeswalkers you control.Whenever chao...
Set:
March of the Machine Commander
Type:
Plane — The Abyss
Rarity:
Common
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature...
Set:
March of the Machine Commander
Type:
Plane — Eldraine
Rarity:
Common
When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.Whene...
Set:
March of the Machine Commander
Type:
Plane — Lorwyn
Rarity:
Common
Each creature assigns combat damage equal to its toughness rather than its power.Whenever you rol...
Set:
March of the Machine Commander
Type:
Plane — Shenmeng
Rarity:
Common
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.Whenever cha...
Set:
March of the Machine Commander
Type:
Plane — Dominaria
Rarity:
Common
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colo...
Set:
March of the Machine Commander
Type:
Plane — Amonketh
Rarity:
Common
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Ex...
Set:
March of the Machine Commander
Type:
Plane — Dominaria
Rarity:
Common
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts,...
Set:
March of the Machine Commander
Type:
Plane — Kaladesh
Rarity:
Common
At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artif...
Set:
March of the Machine Commander
Type:
Plane — Theros
Rarity:
Common
Nontoken creatures are enchantments in addition to their other types.Constellation — Whenever an ...
Set:
March of the Machine Commander
Type:
Plane — Alara
Rarity:
Common
Artifact spells cost {1} less to cast.Whenever chaos ensues, creatures you control that are white,...
Set:
March of the Machine Commander
Type:
Plane — Kamigawa
Rarity:
Common
Modified creatures you control have trample and “Whenever this creature deals combat damage to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '