Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Rare
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature ca...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Rare
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power ...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Common
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Common
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Common
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Rare
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double th...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than ...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Mythic
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield unde...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Uncommon
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to i...
Set:
Unstable
Type:
Artifact — Contraption
Rarity:
Mythic
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another tar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '