Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or plane...
Set:
Archenemy Schemes
Type:
Ongoing Scheme
Rarity:
Common
(An ongoing scheme remains face up until it's abandoned.)Whenever a creature attacks and isn't blocked, if you...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its own...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield ...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. ...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage i...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
...
Set:
Archenemy Schemes
Type:
Ongoing Scheme
Rarity:
Common
(An ongoing scheme remains face up until it's abandoned.)If a source an opponent controls would deal damage to...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that play...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player d...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a cre...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven c...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme d...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without fly...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '