Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, look at the top six cards of your library. You may put a creature car...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one tar...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage i...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, add {U}{B}{R}.When you set this scheme in motion, if you control six ...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen pl...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, look at the top four cards of your library and separate them into a f...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a crea...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that ...
Set:
Promotional Schemes
Type:
Scheme
Rarity:
Rare
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an addition...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven c...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card dis...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. ...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, cr...
Set:
Archenemy Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '