Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, look at the top six cards of your library. You may put a creature car...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Ongoing Scheme
Rarity:
Common
(An ongoing scheme remains face up until it's abandoned.)Spells you cast cost {1} less to cast.At...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, add {U}{B}{R}.When you set this scheme in motion, if you control six ...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Ongoing Scheme
Rarity:
Common
(An ongoing scheme remains face up until it's abandoned.)As you set this scheme in motion, choose...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, look at the top four cards of your library and separate them into a f...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that ...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card dis...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that atta...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with cre...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destro...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Ongoing Scheme
Rarity:
Common
(An ongoing scheme remains face up until it's abandoned.)At the beginning of your end step, creat...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Ongoing Scheme
Rarity:
Common
(An ongoing scheme remains face up until it's abandoned.)Whenever you set a non-ongoing scheme in...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the re...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn....
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. ...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Ho...
Set:
Archenemy: Nicol Bolas Schemes
Type:
Scheme
Rarity:
Common
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '